The lab
Specifications before titles, on purpose.
NIYA TECH LABS PTY LTD works on accessibility in mobile games, from Melton in Victoria. The specifications go up before anything built against them ships. A specification nobody outside the company can read is not a commitment; it is a claim about a commitment, and the two behave very differently under deadline pressure.
Why this order
Accessibility is always finishable next sprint.
Ask any small studio whether accessibility matters and the answer is yes. Look at what shipped and it is usually a reduced motion toggle that misses half the animations, plus a colour palette nobody measured.
That is not hypocrisy. It is what happens when the work is scheduled last and the deadline does not move. The only reliable fix we know of is to invert the order: write the test, publish it, and refuse to call something finished until it passes.
So the specifications and the harness get built first here, and a title waits until the harness can answer the question about it. Nobody would choose this order for speed. We have not found an order that is both faster and honest.
Written down so it can be argued with
A published specification can be wrong in public. Section 2 fixes a thumb arc against a 6.7 inch device, which is a choice someone with better data may want to challenge. Section 3 says a timer must be removable without losing content, which some designers will say breaks their game. Both are more useful as arguable positions than as private preferences.
Method
How a specification gets tested.
Each of the four sections on the home page has a check that runs and produces a pass or a fail. None of them relies on anyone's judgement about whether something feels accessible.
- Colour vision
- The palette is converted to relative luminance and every pair is compared. Screenshots are desaturated and re-checked for whether game state is still readable, then run through deuteranope, protanope and tritanope simulations. A hue-only distinction fails all three.
- Reach
- A thumb arc is projected onto a device screenshot for a stated hand length and grip, for left and right hands. Any interactive element needed during play whose centre falls outside the arc is a fail. Targets under 44 by 44 points are a fail regardless of position.
- Timing
- A build is played with every timer disabled. If any content becomes unreachable, or any progression stalls, that is a fail. The check exists because the usual implementation quietly gates content behind the timed mode.
- Motion
- The build runs with the operating system reduced motion setting on, and frames are differenced to find anything still moving that is not required by gameplay. Residual decorative motion is a fail.
Every check above is pointed at a build of ours. None of it is sold as an audit, nobody gets certified by us, and a pass says nothing about whether a product satisfies the Disability Discrimination Act 1992 (Cth) or any published standard.
Register
The verifiable facts.
- Legal name
- NIYA TECH LABS PTY LTD
- Entity type
- Proprietary company, limited by shares — the ASIC entity type behind a Pty Ltd
- ACN
- 698 379 145
- ABN
- 26 698 379 145
- ABN status
- Active from 1 July 2026
- GST
- Not registered, so its own supplies do not currently carry GST
- Based in
- Melton, Victoria
- Where the ACN lives
- ASIC, the national companies register. Its record against 698 379 145 is the authoritative one, and it costs nothing to look at
- Where the ABN lives
- The Australian Business Register. Search 26 698 379 145 at abr.business.gov.au to see the status and the GST position for yourself, without an account
- Service of documents
- Documents served at the registered office on the ASIC record reach us in law. Another address printed here would not, so there is not one
Contact
One inbox handles everything. Ordinary mail comes back inside five business days; anything about your own personal information takes up to thirty.